September 21st, 2008 |
There are a few new features in Eve Online now to prevent lag in some of the most populated star systems. One of these will have a direct impact on your life if you are living in one of those systems. This is that star gates now will check how many players are in the [...]
September 3rd, 2008 |
The first major patch for the Eve Online expansion Empyrean Age was launched today. We will look on some of the features you should be aware of.
CONCORD Upgrade
The CONCORD changes we have review earlier is now live, and life for high-security PvPers will be harder. Response times for attacking other players in high security without [...]
August 18th, 2008 |
The high-sec space of Eve Online was allways ment to be secure for the players, but lately we have seen more and more suicide ganking, especially in the lower security of high security, in 0.5 and 0.6. CCP are now working with new tweaks to improve the experience for the players and make it harder [...]
August 1st, 2008 |
You might wonder what the title really means, just as I did when I first saw it. Apparently, it is the title of this years PvP Tournament during Eve Online Fanfest. Take it easy, it is not about achieveing mining god status, but a new approach to the PvP Tournament.
A team will be composed of [...]
July 27th, 2008 |
Expect to see some big changes to the speed-modules and such in a future patch. A few days ago a rather big explanation of some of the changes was posted on the developer blog. We will give you some of the highlights, but you can read the full post here.
The first thing is a more [...]