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Empyrean Age 1.1 is Live

September 3rd, 2008  | 

The first major patch for the Eve Online expansion Empyrean Age was launched today. We will look on some of the features you should be aware of.

CONCORD Upgrade
The CONCORD changes we have review earlier is now live, and life for high-security PvPers will be harder. Response times for attacking other players in high security without a reason like war, is lowered. And no, phat loot is not listed as a good reason to attack someone. Neither is faction ships.

Standing changes
The general rule is that the higher the security status of the system you shoot at someone, destroy a ship or pod kill someone, the higher security hit you will get. It is also said that the standing loss is related to both the standing of the victim and the aggressor. This means killing peaceful players will give you a bigger standing loss than a part-time pirate. Exact figures are not given.

Misc changes

  • Another 170 new missions is added, including Agent Level 1, factions and other ranges.
  • Factional Warfare missions have had their toughness lowered, so if you’ve had problems with these, it might be worth another try

For a full review of the patch notes, read them here.

You might also be interested in:
  • Suicide ganking improvements
  • Features in Empyrean Age
  • Empyrean Age 1.0.1 patch tomorrow
  • Patch 1.0.1 Patch Notes
  • About the patch on June 25

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