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Fighting the lag monster

September 21st, 2008  | 

There are a few new features in Eve Online now to prevent lag in some of the most populated star systems. One of these will have a direct impact on your life if you are living in one of those systems. This is that star gates now will check how many players are in the system you are trying to jump to, and prevent you from jumping if there is too many. We haven’t found any information about any queuesystem to prevent others from taking your place when someone jump out. Also, there is no information about how many players the systems accept.

The second feature is that more agents are being relocated out of Jita. You probably know that Jita is the biggest hub of Eve Online, and to prevent people from staying in Jita to do missions, these agents are now moving out.

Empyrean Age 1.1 is Live

September 3rd, 2008  | 

The first major patch for the Eve Online expansion Empyrean Age was launched today. We will look on some of the features you should be aware of.

CONCORD Upgrade
The CONCORD changes we have review earlier is now live, and life for high-security PvPers will be harder. Response times for attacking other players in high security without a reason like war, is lowered. And no, phat loot is not listed as a good reason to attack someone. Neither is faction ships.

Standing changes
The general rule is that the higher the security status of the system you shoot at someone, destroy a ship or pod kill someone, the higher security hit you will get. It is also said that the standing loss is related to both the standing of the victim and the aggressor. This means killing peaceful players will give you a bigger standing loss than a part-time pirate. Exact figures are not given.

Misc changes

  • Another 170 new missions is added, including Agent Level 1, factions and other ranges.
  • Factional Warfare missions have had their toughness lowered, so if you’ve had problems with these, it might be worth another try

For a full review of the patch notes, read them here.

More News


Aug 18, 2008
Suicide ganking improvements

by admin | Read | 1 Comment

The high-sec space of Eve Online was allways ment to be secure for the players, but lately we have seen more and more suicide ganking, especially in the lower security of high security, in 0.5 and 0.6. CCP are now working with new tweaks to improve the experience for the players and make it harder [...]


Aug 1, 2008
The Super Ultimate Eve Online Mining Tournament of Awesomeness

by admin | Read | No Comments

You might wonder what the title really means, just as I did when I first saw it. Apparently, it is the title of this years PvP Tournament during Eve Online Fanfest. Take it easy, it is not about achieveing mining god status, but a new approach to the PvP Tournament.
A team will be composed of [...]


Jul 27, 2008
Changes to Speed coming up

by admin | Read | No Comments

Expect to see some big changes to the speed-modules and such in a future patch. A few days ago a rather big explanation of some of the changes was posted on the developer blog. We will give you some of the highlights, but you can read the full post here.
The first thing is a more [...]


Jul 25, 2008
EVE Fanfest 2008 Access Passes now in store

by admin | Read | No Comments

We have prevously informed you about the EVE Fanfest for 2008, that is held in Iceland from November 6. to 8. The passes are now available in the Eve Fan Store, so be quick to order yours if you are planning on spending a weekend in Iceland this winter.
They are sold for 75 dollars, and [...]

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The Eve Online Guide website will bring you the latest from the galaxy, and what will happend in Eve Online in the future. Together with this, we will bring you tools, guides and information to enhance your Eve Online experience and gameplay.




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    • Fighting the lag monster
    • Empyrean Age 1.1 is Live
    • Suicide ganking improvements
    • The Super Ultimate Eve Online Mining Tournament of Awesomeness
    • Changes to Speed coming up
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